Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc d6f356da45 [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
Since they're determined by the order of sprites in a .BFT file,
they're best auto-generated by an enum as much as possible.

Part of P0074, funded by Myles.
2020-02-16 21:43:08 +01:00
nmlgc d9e9b38736 [Reverse-engineering] [th04/th05] Spark animation
Also seen when midbosses explode. Class CSparkEffect in uth05win.

Funded by -Tom-.
2019-02-28 17:43:15 +01:00
nmlgc da284cacaf [Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
As seen when killing stage enemies or grazing.

Funded by -Tom-.
2019-02-28 17:43:15 +01:00