nmlgc
1c72d7e242
[Reduction] #548 : Floating-point emulation data
...
Well, we have to start reducing this mess somewhere. The actual reduced
initialization code I've been preparing still fails to compile, and the data
is shared with a number of other components anyway, so...
2014-10-19 23:37:46 +02:00
nmlgc
191fd5b76b
[Reduction] #543-547: fgetc and friends
2014-10-18 02:20:40 +02:00
nmlgc
489ecc8a96
[Reduction] #542 : fprintf
2014-10-17 18:26:56 +02:00
nmlgc
54968ed7a3
[Reduction] #541 : Fake floating point conversion
2014-10-16 07:29:53 +02:00
nmlgc
16b4e1d240
[Reduction] #540 : close
...
Now with DOS error codes.
2014-10-15 08:39:22 +02:00
nmlgc
d6449b27cf
[Reduction] #537-539: sprintf
2014-10-14 04:00:44 +02:00
nmlgc
3457818399
[Reduction] #533-536: fopen
...
More flags and constants, despite reminding me why exactly I haven't done this
all along.
2014-10-13 06:12:09 +02:00
nmlgc
658ed9e72b
Move "Abnormal program termination" to its own slice
...
That was the very first function reduced, before I came up with the data slice
model in 59688e23fc
.
2014-10-12 18:37:58 +02:00
nmlgc
afdd1c06e0
[Reduction] #532 : fmode
...
Yup, finally adding the opening flags as well.
2014-10-11 23:56:44 +02:00
nmlgc
365763c459
[Reduction] #531 : conio_type_init
...
Yup, platform detection by checking whether the date returned by the IBM real-
time clock interrupt is in the 20th or 21st century.
2014-10-10 21:20:22 +02:00
nmlgc
47a6be4db2
[Reduction] #530 : delay
2014-10-09 03:51:01 +02:00
nmlgc
9003aea36b
[Reduction] #527-529: nec_delay
2014-10-08 04:19:18 +02:00
nmlgc
26e795f0bc
[Reduction] #526 : ibm_delay
...
There's also the PC-98-specific nec_delay. Which means that the inclusion of
this function into the games was *ding* entirely pointless.
Man, compilers sucked in the early 90s.
2014-10-06 03:18:36 +02:00
nmlgc
6fb80fba79
[Reduction] #525 : conio_type
2014-10-05 02:11:00 +02:00
nmlgc
8b4a461283
[Reduction] #523-524: __rtl_close/__close
...
Same situation as with __rtl_read/__read and __rtl_write/__write.
2014-10-04 02:59:04 +02:00
nmlgc
05702534bc
[Reduction] #521-522: setargv
2014-10-03 18:03:36 +02:00
nmlgc
ef57ff6ae8
[Reduction] #519-520: intdos
2014-10-02 17:54:48 +02:00
nmlgc
399e6e3098
[Reduction] #517-518: int86
2014-10-01 16:04:50 +02:00
nmlgc
96c4a77d66
[Reduction] #516 : xclose
2014-09-30 20:13:56 +02:00
nmlgc
bf364ebfae
[Reduction] #515 : eof
2014-09-29 07:09:38 +02:00
nmlgc
8a2061bcab
[Reduction] #513-514: atol and atoi
2014-09-28 05:05:32 +02:00
nmlgc
8cc3df1eb1
[Reduction] #512 : xfclose
2014-09-27 22:51:10 +02:00
nmlgc
86b99b9265
[Reduction] #511 : segread
2014-09-26 23:15:24 +02:00
nmlgc
bbf47ec102
[Reduction] #509-510: mkname and tmpnam
2014-09-24 23:21:48 +02:00
nmlgc
5aad47cb08
[Reduction] #508 : fclose
2014-09-21 13:37:38 +02:00
nmlgc
8ae2349005
[Reduction] #507 : filelength
2014-09-20 12:41:18 +02:00
nmlgc
624119866b
[Reduction] #505-506: LONGTOA and UTOA
2014-09-19 19:22:51 +02:00
nmlgc
274b37eed7
[Reduction] #504 : master.lib version string
...
Fulfilling the original licensing conditions... I think.
2014-09-16 04:11:09 +02:00
nmlgc
86b86a96b8
[Reduction] #503 : graph_gaiji_puts
2014-09-15 03:03:52 +02:00
nmlgc
a4a5bc9df9
[Reduction] #502 : graph_gaiji_putc
...
Introducing MASTERMOD v3. How long until a GAME_NUMBER macro? (Answer: Once we
find ZUN code that slightly changed between games.)
2014-09-14 17:39:30 +02:00
nmlgc
cd7b956be6
[Reduction] #501 : mbctype
...
Yup, ZUN makes use of this structure. In combination with master.lib.
2014-09-12 08:34:43 +02:00
nmlgc
3e7fa3a3d1
[Reduction] #500 : over_put_8
2014-09-09 05:54:40 +02:00
nmlgc
2ba86d6887
[Reduction] #499 : super_roll_put_tiny
2014-09-09 05:34:40 +02:00
nmlgc
9c94cb9e6e
[Reduction] #497-498: getdate and gettime
2014-09-08 21:57:20 +02:00
nmlgc
80fc5c6d82
[Reduction] #496 : mem_unassign
...
Which challenges a lot about what we thought to know about Amusement Makers'
modifications to master.lib, due to the fact that TH02 contains the modified
version of this function, but the original of draw_trapezoid...
And I haven't even begun to research how this removal of conditional branches
could have a positive effect on the game, especially since it's only called
before exiting anyway.
2014-09-08 20:47:09 +02:00
nmlgc
9ff29d3159
[Reduction] #495 : localeconv
2014-09-07 22:05:49 +02:00
nmlgc
08092bef2b
[Reduction] #493-494: DOS file attribute functions
2014-09-07 19:10:29 +02:00
nmlgc
45f1b0d447
[Reduction] #492 : unlink
2014-09-07 19:01:21 +02:00
nmlgc
9ed6e1e93f
[Reduction] #488-491: General key input support
2014-09-07 17:01:58 +02:00
nmlgc
3d05fb85c9
[Reduction] #486-487: key_wait_bios and key_sense_bios
2014-09-07 16:21:01 +02:00
nmlgc
0d213f41b5
[Reduction] #484-485: resdata_exist and resdata_create
...
Looks like the 'pal98 grb' string was merely copy-pasted from the respal
module and isn't actually used by the function, which means that we don't have
to work around a naming collision after all.
2014-09-07 15:47:50 +02:00
nmlgc
61a0a024e2
[Reduction] #483 : dos_free
...
OK. I'm going to spend one day on TH01 alone, and if that doesn't end up
shredding the code significantly, I'm not going to cover that game.
2014-09-07 15:41:48 +02:00
nmlgc
23a3a4116a
[Reduction] #479-482: pfgetc
2014-09-07 15:07:36 +02:00
nmlgc
0acdb448d1
[Reduction] #478 : grcg_polygon_cx
2014-09-07 02:39:52 +02:00
nmlgc
9bb41bd72b
[Reduction] #477 : draw_trapezoidx
2014-09-07 02:29:58 +02:00
nmlgc
4f2e3e4944
[Reduction] #476 : super_put_1plane
2014-09-07 02:18:27 +02:00
nmlgc
9e405575ea
[Reduction] #474-475: super_wave_put
2014-09-07 01:56:57 +02:00
nmlgc
99b60ff9b9
[Reduction] #473 : execl
...
And thus, we've singled out all Borland C++ runtime functions in all games but
TH01.
2014-09-06 19:08:18 +02:00
nmlgc
d575a37e1e
[Reduction] #470-472: LoadProg
2014-09-06 19:07:54 +02:00
nmlgc
fe2a73c888
[Reduction] #468-469: ihypot and isqrt
2014-09-05 20:17:22 +02:00