Commit Graph

12 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc c95323c259 [Maintenance] Packfiles: Declare file name length in a separate header
The upcoming `#include` cleanup is going to spell out all implicit
dependencies of every header file. This would
• `#include "master.hpp"` in every header that uses `PF_FN_LEN`, and
• `#include "pc98.h"` in `master.hpp`, adding lots of graphics
  declarations to translation units that don't need them.

Moving `PF_FN_LEN` to its own file not only avoids needless inclusions
of `master.hpp` and all of its future dependencies later, but already
removes `master.hpp` from 6 translation units – not to mention that we
no longer need to preprocessor-guard some of the usages of `PF_FN_LEN`.

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:08 +02:00
nmlgc 8943b52167 [Maintenance] Introduce types for VRAM colors and their components
Finally differentiating between colors and columns at least at the type
level.

Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-06-30 19:59:11 +02:00
nmlgc 5fa0cd5a86 [Decompilation] [th01] .GRC / 8×8 shapes: Move all data to C land
Part of P0211, funded by Lmocinemod and Arandui.
2022-08-08 20:16:05 +02:00
nmlgc 1173a58289 [Maintenance] [th01] Use a common macro for sloppy unblitting of .GRC sprites
Part of P0193, funded by Ember2528.
2022-05-31 22:55:27 +02:00
nmlgc 5fa2a4da09 [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs
Part of P0165, funded by Ember2528.
2021-11-07 22:49:27 +01:00
nmlgc d6f634631f [Maintenance] Declare distinct types for pixel and VRAM sizes
Oh wait, we also need one of those for an upcoming structure!

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:33 +02:00
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
nmlgc 96e06fc746 [Decompilation] [th01] .GRC: Freeing images in a single slot
Part of P0105, funded by Yanga.
2020-08-12 16:20:54 +02:00
nmlgc 7ca525ba5c [Decompilation] [th01] .GRC: Byte-aligned blitting
And that's all? No unblitting or non-aligned functions? Oh well, at
least this one correctly clips the sprite at all 4 edges of VRAM, for
once.

Part of P0105, funded by Yanga.
2020-08-12 16:20:18 +02:00
nmlgc 72538610ba [Decompilation] [th01] .GRC: Load function
Still no idea what those 7 unknown bytes in the .GRC and .BOS headers
could be.

Part of P0105, funded by Yanga.
2020-08-12 16:19:39 +02:00
nmlgc b22bc80e98 [Reverse-engineering] [th01] .GRC: Slot structure
Part of P0105, funded by Yanga.
2020-08-12 16:17:58 +02:00