Commit Graph

8 Commits

Author SHA1 Message Date
nmlgc 19d5ebf4f9 [Decompilation] [th02] Point number popups: Rendering a single number
Part of P0237, funded by Yanga.
2023-03-29 17:13:28 +02:00
nmlgc e708eadeab [Decompilation] [th02] Point number popups: Tile invalidation
Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc 71094af6a0 [Decompilation] [th02] Point number popups: Spawn function
Someone liked the `register` keyword way too much.

Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc eb52af752b [Decompilation] [th02] Point number popups: Initialization/reset function
Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc cffa0a0ede [Reverse-engineering] [th02] Point number popups: Structure
Could it be? A sanely implemented feature with no quirks or bugs? Looks
like it!

Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
nmlgc c9eef45724 [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
nmlgc 4e58dadc74 [Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals
Part of P0087, funded by -Tom-.
2020-04-15 21:34:22 +02:00