nmlgc
19d5ebf4f9
[Decompilation] [th02] Point number popups: Rendering a single number
...
Part of P0237, funded by Yanga.
2023-03-29 17:13:28 +02:00
nmlgc
e708eadeab
[Decompilation] [th02] Point number popups: Tile invalidation
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Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc
71094af6a0
[Decompilation] [th02] Point number popups: Spawn function
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Someone liked the `register` keyword way too much.
Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc
eb52af752b
[Decompilation] [th02] Point number popups: Initialization/reset function
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Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc
cffa0a0ede
[Reverse-engineering] [th02] Point number popups: Structure
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Could it be? A sanely implemented feature with no quirks or bugs? Looks
like it!
Part of P0237, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc
368f151759
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.
These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.
Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
nmlgc
c9eef45724
[Maintenance] Fix inconsistencies in sprite declarations
2020-07-09 22:28:14 +02:00
nmlgc
4e58dadc74
[Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals
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Part of P0087, funded by -Tom-.
2020-04-15 21:34:22 +02:00