Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc a75e0f8f53 [Maintenance] Compile all VRAM-accessing translation units as C++
Leading to slight complications in TH02's Music Room and shot type
selection menus. Thought about leaving those in C for a while, but I
still think it's worth it for the consistency we get with the VRAM
offset functions. Also, we'll have similar code for the main menus of
later games, and I'll surely won't be using C++ when starting out with
these.

Part of P0105, funded by Yanga.
2020-08-12 16:16:09 +02:00
nmlgc 6363a37d7a [Maintenance] Move TH02's sound functions to a separate header
Oh hey, guarding declarations with complicated types via #ifdef limits
the header files we additionally have to #include!

Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 16:51:45 +01:00
nmlgc 83f422c61a [Decompilation] [th05] Character-independent shot type functions
Part of P0062, funded by Touhou Patch Center.
2019-12-22 15:37:36 +01:00
nmlgc db4de240e9 [Decompilation] Prepare the C side for the shot type control functions
That should make this convoluted copypasta a bit easier to read. And
sure, I could have done something about the loop as well, but
SHOT_FUNC_INIT already hides enough control flow behind a macro…

Part of P0037, funded by zorg.
2019-10-14 23:42:20 +02:00