Commit Graph

5 Commits

Author SHA1 Message Date
nmlgc 718590908f [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
Mostly centered around the HUD, popup, overlay, boss, and player shot
functions we're about to reference in the upcoming decompilations.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-26 20:44:54 +01:00
nmlgc 3a41604314 [Decompilation] [th04/th05] Text popups
The bullet update function really needs this one declared in C land to
link without a fixup overflow? Guess we'll have another technical debt
push before then…

Part of P0148, funded by [Anonymous].
2021-07-20 23:35:46 +02:00
wintiger0222 db206f9d41 [Reverse-engineering] [th02/th04/th05] HUD: Bar colors
Reviewed and merged as part of P0112, funded by [Anonymous] and Blue
Bolt.
2020-08-28 16:21:13 +02:00
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
nmlgc d1f3dcd620 [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.

Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 20:58:01 +02:00