The algorithm for gradually rotating these clockwise or counterclockwise
towards the player could have been 5 lines long. ZUN blows it up to 26
lines.
Also, a 16×16 killbox for the head node, and a 12×12 one for trail
nodes.
Part of P0185, funded by [Anonymous], -Tom-, and Blue Bolt.
motion_t is also used for certain animations in MAINE.EXE, so not all
instances refer to entities in playfield space. Explicitly specifying
the latter now allows us to gain…
Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.
Part of P0086, funded by [Anonymous] and Blue Bolt.