nmlgc
1764700729
[Reverse-engineering] [th05] Custom entity 5: Yumeko's knives
...
Immediately understandable just by applying the structure fields.
Part of P0079, funded by -Tom-.
2020-02-29 15:57:18 +01:00
nmlgc
3bcc62ecbc
[Position independence] [th05] Custom entity 4: Mai's and Yuki's 32×32 balls
...
Part of P0079, funded by -Tom-.
2020-02-29 15:56:03 +01:00
nmlgc
42f2dd790b
[Position independence] [th05] Custom entity 1: Stage 2 star particle structure
...
Part of P0078, funded by iruleatgames and -Tom-.
2020-02-29 15:53:32 +01:00
nmlgc
eb0cf6820f
[Reverse-engineering] [th04/th05] Bullet-related sprite IDs
...
IDs based on Maribel Hearn's jargon page
(https://maribelhearn.com/jargon ) as well as Sparen's Danmaku Design
Guide (https://sparen.github.io/ph3tutorials/ddsga1.html#sub2 ).
Part of P0074, funded by Myles.
2020-02-16 21:44:51 +01:00
nmlgc
d6f356da45
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
...
Since they're determined by the order of sprites in a .BFT file,
they're best auto-generated by an enum as much as possible.
Part of P0074, funded by Myles.
2020-02-16 21:43:08 +01:00