Commit Graph

7 Commits

Author SHA1 Message Date
nmlgc a75e0f8f53 [Maintenance] Compile all VRAM-accessing translation units as C++
Leading to slight complications in TH02's Music Room and shot type
selection menus. Thought about leaving those in C for a while, but I
still think it's worth it for the consistency we get with the VRAM
offset functions. Also, we'll have similar code for the main menus of
later games, and I'll surely won't be using C++ when starting out with
these.

Part of P0105, funded by Yanga.
2020-08-12 16:16:09 +02:00
nmlgc e3a78bd19b [Maintenance] Fix vector creation function declarations and calls
Part of P0099, funded by Ember2528.
2020-07-12 15:22:50 +02:00
nmlgc 0f3359e1b3 [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
Which finally allows us to use the PLANE_SIZE macro in ASM land. Yeah,
(ROW_SIZE * RES_Y) has finally got old.

Part of P0073, funded by [Anonymous] and -Tom-.
2020-02-16 21:35:16 +01:00
wintiger0222 1317273aa0 [Reduction] [th03/th04/th05] Music Room code identical to TH02 2019-12-17 23:26:56 +01:00
nmlgc f8d8d56cd1 [Reduction] Bouncing Music Room polygons 2017-01-09 21:10:33 +01:00
nmlgc cd33367b51 [C decompilation] [th02/op] Music Room
Yes, all of it. Including the bouncing polygons, of course. And since it's
placed at the end of ZUN's code inside the executable, the code's already
position-independent and fully hackable.
2015-02-24 22:38:44 +01:00
nmlgc 0b89233e48 [Reverse-engineering] Music Room comment loading 2014-12-24 21:39:34 +01:00