Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc 03519d2af8 [Platform] [PC-98] Font ROM glyph retrieval
Lol @ getting the glyph header field order wrong in 2021…

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00
nmlgc e5d7c9489c [Platform] [PC-98] Gaiji upload
Will come in handy for various research programs… 👀

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00
nmlgc 4548b874d6 [Platform] [PC-98] Font ROM glyph types
Moving the code from TH01 to a new platform layer, and deciding against
the `pc98_` prefix, which is sort of implied by the directory of the
header file it came from. Namespaces would be ideal, but Turbo C++ 4.0J
sadly doesn't support them.

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00