The .PTN functions, vector functions, and egc_copy_rect_1_to_0_1()
(finally!) from TH01, as well as playfld.hpp from all games(finally!),
together with a bunch of other functions in their vicinity.
Part of P0201, funded by Ember2528 and Yanga.
The .BOS freeing funtions, others that are close to them in the typical
#include order, and the ending picture functions.
Part of P0198, funded by Lmocinemod and Ember2528.
The single underscore version is actually slightly more supported among
the compilers I've seen so far. Also added the exact list now.
Part of P0183, funded by Yanga and [Anonymous].
Macro-free, compile-time conversion from Shift-JIS to JIS is entirely
possible in this 1994 C++ compiler, even when using an inlined
function! Awesome.
Really though, how often can you needlessly re-blit the same thing?
Part of P0167, funded by Ember2528.
Stupid one-off functions deserve stupid names, Part 2. If it only
loaded sprites, I might have given it a somewhat better name.
Part of P0167, funded by Ember2528.
There might only be three functions between the second and new third
split, but these seem to depend on the entire rest of the code for
card-flipping stages…
Part of P0160, funded by Yanga.