Palette hacks not included yet. Yup, that's how all phases can use
hardware color #0 as their background color.
Completes P0147, funded by -Tom- and Ember2528.
64 slots reserved, 16 slots actually used, another 768 bytes of
conventional RAM wasted…
(And yes, that naming convention is indeed meant as a shoutout to all
the RPG Maker veterans out there.)
Part of P0147, funded by -Tom- and Ember2528.
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.
These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.
Part of P0111, funded by [Anonymous] and Blue Bolt.
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.
Part of P0086, funded by [Anonymous] and Blue Bolt.