ASM land had a macro for this, which suggested a corresponding inlined
class method in C++ land. We couldn't use that macro for Konngara's
third boss entity though. So I probably wanted to wait with that inline
function until the decompilation of that Konngara load call, which
could verify the existence of said inline function. And it did!
Part of P0141, funded by [Anonymous] and rosenrose.
… now that we have a better idea about the differences of both classes.
Also, no transitive dependency on bos.hpp for either class.
Part of P0120, funded by Yanga.