We don't really gain anything from pretending that these description
IDs are anything other than raw array indices.
Part of P0262, funded by [Anonymous] and Blue Bolt.
Wait, *what*, the alignment issues even stretch up to those functions?
And since TH05's version of the MIKO.CFG code lies much further down,
we now end up with this horrible #include placement asymmetry between
the two games. At least we now don't need a cross-TU workaround for
TH04's "MIKO.CFG" string either.
Part of P0262, funded by [Anonymous] and Blue Bolt.
Once again, word alignment of a `switch` jump table forces us to put
both the game start and main menu code into the same translation unit,
despite the former being fundamentally different between the two games.
Oh well, this also avoids the need for a cross-TU workaround for the
"main" and "deb" binary filename strings.
Part of P0262, funded by [Anonymous] and Blue Bolt.