Which need to be separate from Mai's and Yuki's 32×32 balls because…
they have a delay cloud, whose radius absolutely has to be stored
redundantly, rather then deriving it from the [age]? Same for the decay
frame count. And the _update() function was copy-pasted from the knife
one…
Part of P0079, funded by -Tom-.
Heavily hardcoded for only two of them, even though there'd be space
for 65, even without position independence. Puppet army mod when?
Part of P0078, funded by iruleatgames and -Tom-.
On the surface, TH05 uses one single 26-byte structure for
• the Stage 2 starfield,
• Alice's puppets,
• curve bullet heads,
• Mai's snowballs and Yuki's fireballs,
• Yumeko's knives,
• and Shinki's 32×32 bullets.
But looking closer, it turns out that the fields of all these have very
different semantics, and in some cases, even different types. uth05win
treated all of those as distinct structures, and we're going to do the
same, merely overlaying the pointers onto the same generic array.
Part of P0078, funded by iruleatgames and -Tom-.