Yes, all of it. Including the bouncing polygons, of course. And since it's
placed at the end of ZUN's code inside the executable, the code's already
position-independent and fully hackable.
Yup, we'll be linking against the original binary blob for the time being.
Don't worry though, we will (and in fact, have to) recompile the libraries
from source, separately for each game, as part of the build process in the
future, but we'll get to that once we've decompiled some of the non-TH01 code.