Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc 87eed57ade [Decompilation] [th03] Hit circles: Rendering
Completes P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-23 05:52:53 +02:00
nmlgc 415bef1176 [Maintenance] [th03] SPRITE16: Move game-level code into `main/`
We'd like t have a method to set the clipping coordinates from a player
ID, but such a method requires a dependency on `playfld.hpp` in `main`.
`SPF_DOWNWARDS_COLUMN` is kind of game-specific to begin with, too.

Part of P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-21 13:36:03 +02:00
nmlgc c1d8e210f6 [Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable
And doubly so, with both of the values being redundant.

Part of P0183, funded by Yanga and [Anonymous].
2022-02-18 09:36:34 +01:00