Commit Graph

17 Commits

Author SHA1 Message Date
nmlgc 1e41fa0617 [Maintenance] Remove redundant `#include`s
Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:51 +02:00
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc 15f89da4ee [Maintenance] master.hpp: Split off all PC-98 graphics-related declarations
Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:33 +02:00
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
nmlgc f7dbc0b497 [Build] Use a single set of `CFLAGS` in the Makefile
Turns out that all of the previous inconsistencies in the Makefile are
covered by just 8 additional `#pragma`s in the code. Most of those
applied to code that already needed way more flags than the Makefile
bothered to address, such as the extremely silly `-O-`.

Part of P0002, funded by GhostPhanom.
2024-06-24 00:21:31 +02:00
nmlgc cafdd6ee3e [Maintenance] [th05] #include `common.h` directly inside `resident.hpp`
The asymmetry of having to do this for TH05's resident structure but
not for TH04's has finally become annoying enough.

Part of P0263, funded by [Anonymous].
2023-11-30 19:55:18 +01:00
nmlgc 741d889c07 [Decompilation] [th04/th05] Main menu: Move decompiled data to C land
Completes P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:50:52 +01:00
nmlgc f294ccb158 [Naming] [th04/th05] Rename the initial rank value to highlight its effect
`RANK_DEFAULT` raised the question why ZUN just didn't directly assign
the apparent default of `RANK_NORMAL`. Turns out that this is what
triggers the first-launch setup menu.

Part of P0262, funded by [Anonymous] and Blue Bolt.
2023-11-30 19:16:56 +01:00
nmlgc 0ffa756cae [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers
I could have equally argued the opposite way, and in favor of `sgm` and
`ofs`, but I've also been using `seg` and `off` more prevalently
throughout the years.

Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-06-30 19:59:11 +02:00
nmlgc 0c682b5bc0 [Maintenance] Declare the optimization_barrier() a single time
And put that single instance into the compiler optimization workaround
section of `decomp.hpp`.

Part of P0204, funded by [Anonymous].
2022-07-10 13:45:18 +02:00
nmlgc 3e79deeb3a [Contributing] Define function brace placement rules
I've been following them pretty consistently for a while now, time to
finally write them down.

Part of P0204, funded by [Anonymous] and Yanga.
2022-07-10 13:45:18 +02:00
nmlgc 99aee2bdbe [Maintenance] Consistently use singular for entity structure and file names
Not too sure about "chars" yet, with TH03 and all.

Part of P0168, funded by Blue Bolt and rosenrose.
2021-11-28 19:14:02 +01:00
nmlgc 7a44adf8d0 [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
Getting us completely macro-free there… even though it did require a
separate version of those functions if the ID is a pointer.

Part of P0134, funded by [Anonymous].
2021-02-20 15:46:48 +01:00
nmlgc 0ce869c30a [Maintenance] Complete the master.hpp transition
Part of P0133, funded by [Anonymous].
2021-01-30 19:22:29 +01:00
nmlgc 716a925636 [Decompilation] [th03] YUME.CFG loading and saving
Oh, I just needed something in TH03's OP.EXE before code segment 2.

Part of P0114, funded by Lmocinemod.
2020-09-07 21:18:40 +02:00
nmlgc 02f0a0afcc [Build] Don't word-align everything by default
Again, 11 necessary workarounds, vs. forcing byte aligment in at least
18 places, and that number would have significantly grown in the
future.

Part of P0085, funded by -Tom-.
2020-04-03 17:35:57 +02:00
nmlgc ebd214bbb2 [Decompilation] [th05] RES_KSO.COM
And of course, TH05 ruins the consistency once again. Sure, the added
file error handling is nice, but we also have changes in the playful
messages (lol), and now need a third distinct optimization barrier
(🤦)… But as it turns out, inlined calls to empty functions work as
well. They also seem closer to what ZUN might have actually written
there, given that their function body could have been removed by the
preprocessor, similar to the logging functions in the Windows Touhou
games. (With the difference that the latter infamously *aren't*
inlined…)

Part of P0077, funded by Splashman and -Tom-.
2020-02-23 17:53:17 +01:00