diff --git a/th04/main/bullet/types.h b/th04/main/bullet/types.h index 4c36e64e..e2d8d218 100644 --- a/th04/main/bullet/types.h +++ b/th04/main/bullet/types.h @@ -20,6 +20,9 @@ typedef enum { BG_RANDOM_CONSTRAINED_ANGLE_AIMED = 0x1D, // Ring out of [count] bullets, ignoring [delta]. + // ZUN bug: Must be ≥1 going into the bullets_add_*() functions to prevent + // divisions by zero ("Divide error"). This is exactly what causes the + // crash during Kurumi when playing on Easy and with minimum rank. BG_RING = 0x26, BG_RING_AIMED = 0x2C,