ReC98/th04/main/tiles[bss].asm

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TILES_MEMORY_X = 512 / TILE_W
public _halftiles_dirty, _halftiles_dirty_end
_halftiles_dirty db (TILES_MEMORY_X * TILE_FLAGS_Y) dup(?)
_halftiles_dirty_end label byte
public _tile_ring
_tile_ring dw (TILES_MEMORY_X * TILES_Y) dup(?)
; .STD files reference 384×80 (25×5) sections of tiles.
if GAME eq 5
public _tile_section_ptr
_tile_section_ptr dw ?
else
public _tile_section
_tile_section dw ?
endif
public _tile_row_in_section, _tile_scrollspeed_ptr
_tile_row_in_section db ?
db ?
_tile_scrollspeed_ptr dw ?