ReC98/th04/main/midboss/midboss.hpp

48 lines
1.4 KiB
C++
Raw Normal View History

static const unsigned int MIDBOSS_BONUS_UNIT_VALUE = 1280;
typedef struct {
PlayfieldMotion pos;
unsigned int frames_until;
int hp;
unsigned char sprite;
unsigned char phase;
int phase_frame;
// Treated as a bool in TH04
unsigned char damage_this_frame;
unsigned char angle;
} midboss_stuff_t;
extern midboss_stuff_t midboss;
// Prevents stage enemies from being spawned if `true`.
extern bool midboss_active;
// Grants a score bonus of [units * MIDBOSS_BONUS_UNIT_VALUE], rendered as one
// new point number popup per unit around the midboss sprite.
void pascal near midboss_score_bonus(unsigned int units);
// Callbacks
extern farfunc_t_near midboss_update_func;
extern nearfunc_t_near midboss_render_func;
void midboss_reset(void);
// Updates the defeat animation during PHASE_EXPLODE_BIG, and resets the boss
// during any other phase. TH04's version also takes ownership of
// [midboss.phase_frame], incrementing it on every call.
void near midboss_defeat_update(void);
#define MIDBOSS_DEC(stage) \
void pascal far midboss##stage##_update(void); \
void pascal near midboss##stage##_render(void);
// "midbosses" unfortunately has 9 characters and therefore won't work as a
// 8.3 filename. However, since these have no names anyway, we can just
// declare all of them here.
MIDBOSS_DEC(1);
MIDBOSS_DEC(2);
MIDBOSS_DEC(3);
MIDBOSS_DEC(4);
MIDBOSS_DEC(5);
MIDBOSS_DEC(x);