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ReC98
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ReC98
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th02
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th02.asm
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Replace MASTERMOD with a per-game constant Yup, packfiles finally proved that we really have a different set of changes to master.lib in every game. Also, there are bound to be more of these game- specific small changes to otherwise identical code in ZUN's own code. And hey, no need to define that value in the build scripts anymore. (I've also considered just copying modified versions into the individual game subdirectories, but it's not too nice to expect people to diff them in order to actually understand why these copies exist and where the changes actually are.)
2014-11-15 01:03:41 +00:00
GAME
=
2
Make previously reduced ZUN functions available to C
2015-02-21 13:12:22 +00:00
include
defconv_c.inc
[Reverse-engineering] [th02] Keyboard input Don't really understand the other games yet because they start introducing joystick support and TH03 has multiplayer and then there are these master.lib modifications that don't really make any sense to me, especially when you add that TH04 seemingly does not read js_stat *at all*, yet still works just fine with a gamepad and... urgh.
2015-02-22 21:33:07 +00:00
include
th02
/
hardware
/
input.inc
[Reverse-engineering] frame_delay
2014-11-23 21:25:22 +00:00
include
th02
/
frame_delay_macro.asm