ReC98/th02
nmlgc f0be7dadf4 [Reverse-engineering] [th02] Keyboard input
Don't really understand the other games yet because they start introducing
joystick support and TH03 has multiplayer and then there are these master.lib
modifications that don't really make any sense to me, especially when you add
that TH04 seemingly does not read js_stat *at all*, yet still works just fine
with a gamepad and... urgh.
2015-02-22 22:33:07 +01:00
..
formats Make previously reduced ZUN functions available to C 2015-02-21 14:12:22 +01:00
hardware [Reverse-engineering] [th02] Keyboard input 2015-02-22 22:33:07 +01:00
music [Reverse-engineering] Music Room comment loading 2014-12-24 21:39:34 +01:00
strings Identify and reduce gaiji strings across all executables 2014-09-13 12:26:33 +02:00
frame_delay.asm Make previously reduced ZUN functions available to C 2015-02-21 14:12:22 +01:00
frame_delay_.asm [Reverse-engineering] frame_delay 2014-11-23 22:32:26 +01:00
frame_delay_macro.asm [Reverse-engineering] frame_delay 2014-11-23 22:32:26 +01:00
op_03.c [C decompilation] [th02/op] Title screen flashing animation 2015-02-21 14:16:27 +01:00
th02.asm [Reverse-engineering] [th02] Keyboard input 2015-02-22 22:33:07 +01:00
th02.h [C decompilation] [th02/op] Title screen flashing animation 2015-02-21 14:16:27 +01:00