ReC98/th05/p_common.cpp

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/* ReC98
* -----
* Generic shot control functions
*/
#pragma codeseg main_01_TEXT main_01
extern "C" {
#include "th05/i_shot.hpp"
#include "th02/snd/snd.h"
#pragma option -a2
char pascal near shot_cycle_init(void)
{
char cycle_flag = 0;
switch(shot_time) {
case 18:
cycle_flag = SC_6X | SC_3X | SC_2X | SC_1X;
snd_se_play(1);
break;
case 15:
cycle_flag = SC_6X;
break;
case 12:
cycle_flag = SC_6X | SC_3X;
snd_se_play(1);
break;
case 9:
cycle_flag = SC_6X | SC_2X;
break;
case 6:
cycle_flag = SC_6X | SC_3X;
snd_se_play(1);
break;
case 3:
cycle_flag = SC_6X;
break;
default:
return 0;
}
shot_ptr = shots;
shot_last_id = 0;
return cycle_flag;
}
void pascal near shot_l0(void)
{
if( (shot_cycle_init() & SC_3X) == 0) {
return;
}
shot_t near *shot;
if(( shot = shots_add() ) != NULL) {
shot->damage = 10;
}
}
void pascal near shot_l1(void)
{
if( (shot_cycle_init() & SC_3X) == 0) {
return;
}
shot_t near *shot;
if(( shot = shots_add() ) != NULL) {
shot_velocity_set(&shot->pos.velocity, randring_angle(7, 188));
shot->damage = 10;
}
}
}