ReC98/th03/th03.inc

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GAME = 3
include defconv.inc
PLAYER_COUNT = 2
include th03/mem.inc
include th03/gaiji/gaiji.inc
include th03/math/randring.inc
include th03/hardware/input.inc
include th03/chars.inc
include th03/formats/cfg.inc
include th02/score.inc
KM_KEY_KEY = 0
KM_JOY_KEY = 1
KM_KEY_JOY = 2
VS_1P_CPU = 0
VS_1P_2P = 1
VS_CPU_CPU = 2
GM_NONE = 0
GM_STORY = 1
GM_DEMO = 7Fh
GM_VS = 80h
STAGE_NONE = -1
STAGE_ALL = 99
STAGE_COUNT = 9
CREDIT_LIVES = 2
DEMO_COUNT = 4
resident_t struc
id db 11 dup(?)
rank db ?
RESIDENT_playchar_paletted db PLAYER_COUNT dup(?)
RESIDENT_is_cpu db PLAYER_COUNT dup(?)
rand dd ?
db ?
bgm_mode db ?
key_mode db ?
pid_winner db ?
score_last db PLAYER_COUNT dup(SCORE_DIGITS dup(?))
game_mode db ?
story_opponents db STAGE_COUNT dup (?)
db ?
story_stage db ?
story_lives db ?
show_score_menu db ?
rem_credits db ?
op_skip_animation db ?
skill db ?
demo_num db ?
resident_t ends