ReC98/th02/sprites/pointnum.h

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#define POINTNUM_W 8
#define POINTNUM_H 8
#define POINTNUM 0
#define POINTNUM_TIMES 10
#define POINTNUM_EMPTY 12
#define POINTNUM_COUNT 13
extern const dots8_t sPOINTNUMS[POINTNUM_COUNT][POINTNUM_H];