ReC98/th05/main/player/player.h

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#include "th04/main/player/player.h"
// Calculates the angle from ([x], [y]) to the current player position, and
// optionally adds [plus_angle] to the result.
unsigned char pascal near player_angle_from(
Subpixel x, Subpixel y, unsigned char plus_angle = 0
);