mirror of https://github.com/nmlgc/ReC98.git
ba66fcc801
Copying out the shot position might have actually been a decent optimization for hit detection, to avoid the indirection if the shot is not colliding with anything. Part of P0088, funded by -Tom-. |
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angle.asm | ||
hitshot_from.asm | ||
hitshot_from[bss].asm | ||
hitshots[bss].asm | ||
player.h | ||
shot.hpp | ||
shot_types.inc | ||
shots_add.asm | ||
speed[bss].asm |