ReC98/th05/main/player
nmlgc ba66fcc801 [Reverse-engineering] [th04/th05] Currently alive player shots
Copying out the shot position might have actually been a decent
optimization for hit detection, to avoid the indirection if the shot
is not colliding with anything.

Part of P0088, funded by -Tom-.
2020-05-03 23:18:56 +02:00
..
angle.asm [Reverse-engineering] [th05] Aiming to the player 2020-04-15 21:34:19 +02:00
hitshot_from.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hitshot_from[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hitshots[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player.h [Reverse-engineering] [th05] Aiming to the player 2020-04-15 21:34:19 +02:00
shot.hpp [Reverse-engineering] [th04/th05] Currently alive player shots 2020-05-03 23:18:56 +02:00
shot_types.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
shots_add.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
speed[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00