ReC98/th01/zunsoft.c

255 lines
5.1 KiB
C
Raw Normal View History

/* ReC98
* -----
* ZUN Soft logo used in TH01, TH02 and TH03
*/
#include <master.h>
#define CIRCLE_COUNT 4
#define STAR_COUNT 50
const char LOGO_FILENAME[] = "touhou.dat";
static char CIRCLE_COLORS[] = {4, 3, 2, 1};
char page_write;
char page_show;
char tone;
char logo_num;
char wave_len;
char wave_phase;
char wave_amp;
Point circle_pos[CIRCLE_COUNT];
Point star_pos[STAR_COUNT];
int frame;
int circle_speed_x[CIRCLE_COUNT];
int circle_speed_y[CIRCLE_COUNT];
char star_angle;
unsigned char star_speed[STAR_COUNT];
void graph_clear_both(void)
{
graph_accesspage(1);
graph_clear();
graph_accesspage(0);
graph_clear();
graph_showpage(0);
}
void zunsoft_init(void)
{
mem_assign_all();
graph_start();
key_beep_off();
text_systemline_hide();
text_cursor_hide();
egc_start();
graph_clear_both();
text_clear();
page_write = 0;
page_show = 1;
grc_setclip(96, 100, 543, 299);
graph_hide();
super_entry_bfnt(LOGO_FILENAME);
palette_show();
palette_black();
graph_show();
}
void zunsoft_exit(void)
{
super_free();
graph_clear_both();
mem_unassign();
text_clear();
egc_start();
}
void pascal vector(int *dx, int *dy, unsigned char angle, int r)
{
*dx = (r * (long)Cos8(angle)) >> 8;
*dy = (r * (long)Sin8(angle)) >> 8;
}
void objects_setup(void)
{
int i;
circle_pos[0].x = 128; circle_speed_x[0] = -8;
circle_pos[0].y = 320; circle_speed_y[0] = 8;
circle_pos[1].x = 256; circle_speed_x[1] = -8;
circle_pos[1].y = 240; circle_speed_y[1] = 8;
circle_pos[2].x = 384; circle_speed_x[2] = -8;
circle_pos[2].y = 160; circle_speed_y[2] = 8;
circle_pos[3].x = 512; circle_speed_x[3] = -8;
circle_pos[3].y = 80; circle_speed_y[3] = 8;
frame = 0;
tone = 0;
logo_num = 0;
wave_len = 23;
wave_phase = 0;
wave_amp = 0;
for(i = 0; i < STAR_COUNT; i++) {
star_pos[i].x = rand() % 640;
star_pos[i].y = rand() % 400;
star_speed[i] = (rand() % 32) + 6;
}
star_angle = 64;
}
void circles_render_and_update(void)
{
int i = CIRCLE_COUNT - 1;
while(i >= 0) {
grcg_setcolor(GC_RMW, CIRCLE_COLORS[i]);
grcg_circlefill(circle_pos[i].x, circle_pos[i].y, 96);
circle_pos[i].x += circle_speed_x[i];
circle_pos[i].y += circle_speed_y[i];
if(circle_pos[i].x <= 32 || circle_pos[i].x > 607) {
circle_speed_x[i] *= -1;
}
if(circle_pos[i].y <= 32 || circle_pos[i].y > 367) {
circle_speed_y[i] *= -1;
}
i--;
}
grcg_off();
}
void stars_render_and_update(void)
{
int i;
grcg_setcolor(GC_RMW, 5);
for(i = 0; i < STAR_COUNT; i++) {
int dx, dy;
grcg_pset(star_pos[i].x, star_pos[i].y);
vector(&dx, &dy, star_angle, star_speed[i]);
star_pos[i].x += dx;
star_pos[i].y += dy;
if(star_pos[i].x < 0) {
star_pos[i].x += 640;
} else if(star_pos[i].x >= 640) {
star_pos[i].x -= 640;
}
if(star_pos[i].y < 0) {
star_pos[i].y += 400;
} else if(star_pos[i].y >= 400) {
star_pos[i].y -= 400;
}
}
star_angle++;
grcg_off();
}
void wait(void)
{
do {
__asm out 0x5F, al
__asm in al, 0xA0
} while((_AL & 0x20) != 0);
do {
__asm out 0x5F, al
__asm in al, 0xA0
} while((_AL & 0x20) == 0);
}
void logo_render_and_update(void)
{
if(frame < 50) {
return;
}
if(frame < 90) {
if(frame == 55 || frame == 60 || frame == 65) {
logo_num += 2;
}
super_put_8(256, 192, logo_num+0);
super_put_8(320, 192, logo_num+1);
} else if(frame < 110) {
super_wave_put(256, 192, logo_num+0, wave_len, wave_amp, wave_phase);
super_wave_put(320, 192, logo_num+1, wave_len, wave_amp, wave_phase);
wave_len--;
wave_phase += 4;
wave_amp += 4;
} else if(frame < 130) {
if(frame == 110) {
logo_num += 2;
}
super_wave_put(256, 192, logo_num+0, wave_len, wave_amp, wave_phase);
super_wave_put(320, 192, logo_num+1, wave_len, wave_amp, wave_phase);
wave_len++;
wave_phase += 4;
wave_amp -= 4;
} else if(frame < 170) {
if(frame == 155 || frame == 160 || frame == 165) {
logo_num += 2;
}
super_put_8(256, 192, logo_num+0);
super_put_8(320, 192, logo_num+1);
}
}
void main(void)
{
int keygroup, quit;
// Do some setup if we are running on a PC-9821
__asm {
xor ax, ax
mov es, ax
test byte ptr es:0x45C, 0x40
jz hw_setup_done
mov al, 0x7
out 0x6a, al
mov al, 0x20
out 0x6a, al
mov al, 0x6
out 0x6a, al
// Activate all graphics hardware in 16-color mode
and byte ptr es:0x54d, 0x7f
hw_setup_done:
}
zunsoft_init();
objects_setup();
while(1) {
if(frame > 180) {
if(tone <= 0) {
break;
}
palette_settone(tone -= 2);
} else if(tone < 100) {
palette_settone(tone += 2);
}
grcg_setcolor(GC_RMW, 0);
grcg_byteboxfill_x(12, 100, 67, 299);
stars_render_and_update();
circles_render_and_update();
logo_render_and_update();
wait();
wait();
__asm {
mov al, page_write
mov page_show, al
out 0xa4, al
xor page_write, 1
mov al, page_write
out 0xa6, al
}
quit = 0;
for(keygroup = 0; keygroup < 8; keygroup++) {
quit |= key_sense(keygroup);
}
if(quit) {
break;
}
frame++;
};
zunsoft_exit();
}