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ReC98
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https://github.com/nmlgc/ReC98.git
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cfe96e9044
ReC98
/
th02
/
hardware
/
pages.hpp
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[Maintenance] #include each header's dependencies within the header itself OK, this is the big one. We still keep using `#include` guards only where we absolutely need to, but with each header now being valid in isolation, this can now actually help *minimize* the length of each translation unit's `#include` list. Turns out that after removing all the duplicates, we only *actually* need to guard 29 headers across all 5 games. Part of P0285, funded by [Anonymous] and iruleatgames.
2024-05-25 18:31:09 +00:00
#
include
"pc98.h"
[Decompilation] [th02] Stage tiles: Setting and blitting single tiles Used e.g. for the track marks that the Stage 1 midboss leaves on the bridge. Nice detail… if it weren't for the wrong rendering order 🎺 Part of P0235, funded by Ember2528.
2023-03-04 09:04:47 +00:00
extern
page_t
page_back
;
extern
page_t
page_front
;