ReC98/th01/resident.hpp

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#include "th01/common.h"
enum bgm_mode_t {
BGM_MODE_OFF,
BGM_MODE_MDRV2,
BGM_MODE_COUNT,
};
typedef enum {
ROUTE_MAKAI,
ROUTE_JIGOKU,
ROUTE_COUNT,
_route_t_FORCE_INT16 = 0x7FFF
} route_t;
enum end_sequence_t {
ES_NONE,
ES_MAKAI,
ES_JIGOKU,
};
enum debug_mode_t {
DM_OFF = 0,
DM_TEST = 1,
DM_FULL = 3,
_debug_mode_t_FORCE_INT16 = 0x7FFF
};
// Much like subpixels, pellet speeds are stored pre-multiplied by 40 to allow
// an effective resolution of 0.025 pixels to be losslessly stored in an
// integer. This pre-multiplication is reverted by the pellet spawning
// functions.
typedef int pellet_speed_t;
static const pellet_speed_t PELLET_SPEED_MULTIPLIER = 40;
#define to_pellet_speed(pixel_v) \
static_cast<pellet_speed_t>(pixel_v * PELLET_SPEED_MULTIPLIER)
#define RES_ID "ReiidenConfig"
typedef struct {
char id[sizeof(RES_ID)];
int8_t rank;
bgm_mode_t bgm_mode;
int8_t bombs;
int8_t start_lives_extra; // Add 2 for the actual number of lives
end_sequence_t end_flag; /* ZUN symbol [Strings] */
int8_t unused_1;
int8_t route; // ACTUAL TYPE: route_t
int8_t rem_lives;
int8_t snd_need_init; // ACTUAL TYPE: bool
int8_t unused_2;
int8_t debug_mode; // ACTUAL TYPE: debug_mode_t
pellet_speed_t pellet_speed;
unsigned long rand;
int32_t score;
// ZUN bloat: Never actually read from. Even FUUIN.EXE, who does care
// about this value, manually derives it from [continues_per_scene].
long continues_total;
unsigned int continues_per_scene[SCENE_COUNT];
// of the current scene, without the boss stage
long bonus_per_stage[STAGES_PER_SCENE - 1];
unsigned int stage_id;
unsigned long hiscore;
long score_highest; // among all continues
uint16_t point_value;
} resident_t;
extern long continues_total;
extern int8_t route; // ACTUAL TYPE: route_t
extern resident_t far *resident;
inline void resident_continue_use(void) {
resident->continues_total++;
continues_total++;
resident->continues_per_scene[resident->stage_id / STAGES_PER_SCENE]++;
}