ReC98/th04/formats/super_roll_put_tiny.asm

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; superimpose & master library module
;
; Description:
; パターンの表示(16x16限定, 4色以内, 画面上下連続)
;
; Functions/Procedures:
; void z_super_roll_put_tiny( int x<ax>, int y<dx>, int num ) ;
;
; Parameters:
; x,y 描画する座標
; num パターン番号
; Further assumes that the caller…
; • …has set ES to the beginning of VRAM (0A800h)
; • …and has set the GRCG to RMW mode. (Consequently, it also isn't turned
; off before returning from this function.)
;
; Returns:
; none
;
; Binding Target:
; Microsoft-C / Turbo-C / Turbo Pascal
;
; Running Target:
; PC-9801
;
; Requiring Resources:
; CPU: V30
; GRCG
;
; Notes:
; Micro-optimized version of the original master.lib function, used for
; drawing all sorts of 16×16 sprites in TH04 and TH05. Changes compared to
; the original, in addition to the assumptions mentioned above:
; • Procedure distance is NEAR rather than FAR.
; • X and Y coordinates are passed in AX and DX, respectively, rather than
; on the stack.
; • Therefore, I removed the WIDE_RANGE branch, as it wouldn't have worked
; with the changed register contents anyway.
; • A small attempt to optimize the EVEN_COLOR_LOOP by jumping over the
; blitting write of the third byte if it is blank.
;
; Compiler/Assembler:
; TASM 3.0
; OPTASM 1.6
;
; Author:
; 恋塚(恋塚昭彦)
; ZUN
;
; Revision History:
; 93/ 9/19 Initial: superrpt.asm / master.lib 0.21
;
PATTERN_HEIGHT equ 16
SCREEN_HEIGHT equ 400
SCREEN_XBYTES equ 80
GC_MODEREG equ 07ch
GC_TILEREG equ 07eh
GC_RMW equ 0c0h ; 書き込みビットが立っているドットにタイルレジスタから書く
MRETURN macro
pop DI
pop SI
pop DS
ret 2 ; ZUN change, since only one parameter is passed via the stack
EVEN
endm
public Z_SUPER_ROLL_PUT_TINY
Z_SUPER_ROLL_PUT_TINY proc near ; super_roll_put_tiny() {
even
mov BX,SP
push DS
push SI
push DI
@@num = 2
mov BX,SS:[BX+@@num]
shl BX,1
mov DS,super_patdata[BX]
; SCREEN_XBYTES = 80 を想定
mov BX,DX ; ZUN change, DI → DX
shl BX,2
add BX,DX ; ZUN change, DI → DX
shl BX,4
mov CX,AX ; ZUN change
and CX,7 ; CL = x & 7
shr AX,3
add BX,AX ; BX = draw start offset
xor SI,SI
lodsw
cmp AL,80h
jnz short @@RETURN ; 1色もないとき(おいおい)
mov DL,0ffh ; DL = ワード境界マスク
shr DL,CL
test BL,1 ; ZUN change, BX → BL
jnz short @@ODD_COLOR_LOOP
EVEN
; 偶数アドレス
@@EVEN_COLOR_LOOP:
; 色の指定あるね
REPT 4
shr AH,1
sbb AL,AL
out GC_TILEREG,AL
ENDM
mov CH,PATTERN_HEIGHT
mov DI,BX
cmp DI,(SCREEN_HEIGHT-PATTERN_HEIGHT+1)*SCREEN_XBYTES
jb short @@EVEN_YLOOP2
EVEN
@@EVEN_YLOOP1:
lodsw
ror AX,CL
mov DH,AL
and AL,DL
mov ES:[DI],AX
xor AL,DH
jz @@EVEN_YLOOP1_SKIP_BLANK_3RD
mov ES:[DI+2],AL
@@EVEN_YLOOP1_SKIP_BLANK_3RD:
add DI,SCREEN_XBYTES
dec CH
cmp DI,SCREEN_HEIGHT*SCREEN_XBYTES
jb short @@EVEN_YLOOP1
sub DI,SCREEN_HEIGHT*SCREEN_XBYTES
EVEN
@@EVEN_YLOOP2:
lodsw
ror AX,CL
mov DH,AL
and AL,DL
mov ES:[DI],AX
xor AL,DH
jz @@EVEN_YLOOP2_SKIP_BLANK_3RD
mov ES:[DI+2],AL
@@EVEN_YLOOP2_SKIP_BLANK_3RD:
add DI,SCREEN_XBYTES
dec CH
jnz short @@EVEN_YLOOP2
@@EVEN_YLOOP_END:
lodsw
cmp AL,80h
je short @@EVEN_COLOR_LOOP
@@RETURN:
MRETURN
EVEN
; 奇数アドレス
@@ODD_COLOR_LOOP:
; 色の指定あるね
REPT 4
shr AH,1
sbb AL,AL
out GC_TILEREG,AL
ENDM
mov CH,PATTERN_HEIGHT
mov DI,BX
cmp DI,(SCREEN_HEIGHT-PATTERN_HEIGHT+1)*SCREEN_XBYTES
jb short @@ODD_YLOOP2
EVEN
@@ODD_YLOOP1:
lodsw
ror AX,CL
mov DH,AL
and AL,DL
mov ES:[DI],AL
xor AL,DH
xchg AH,AL
mov ES:[DI+1],AX
add DI,SCREEN_XBYTES
dec CH
cmp DI,SCREEN_HEIGHT*SCREEN_XBYTES
jb short @@ODD_YLOOP1
sub DI,SCREEN_HEIGHT*SCREEN_XBYTES
EVEN
@@ODD_YLOOP2:
lodsw
ror AX,CL
mov DH,AL
and AL,DL
mov ES:[DI],AL
xor AL,DH
xchg AH,AL
mov ES:[DI+1],AX
add DI,SCREEN_XBYTES
dec CH
jnz short @@ODD_YLOOP2
@@ODD_YLOOP_END:
lodsw
cmp AL,80h
je short @@ODD_COLOR_LOOP
MRETURN
Z_SUPER_ROLL_PUT_TINY endp ; }