ReC98/th04/boss/reset.cpp

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char boss_phase_timed_out = 0;
void pascal near boss_reset(void)
{
boss_update = nullsub_1;
boss_fg_render = nullfunc_near;
#if GAME == 5
boss_custombullets_render = nullfunc_near;
#endif
boss.phase = 0;
boss.mode = 0;
boss.mode_change = 0;
boss.phase_frame = 0;
boss.pos.velocity.set(0, 0);
boss.damage_this_frame = 0;
explosions_small_reset();
boss_phase_timed_out = 1;
}