ReC98/th01/mdrv2.c

150 lines
2.4 KiB
C
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/* ReC98
* -----
* MDRV2 functions
*/
#include <dos.h>
#include <fcntl.h>
#include <io.h>
#include <malloc.h>
#include <string.h>
#define MDRV2 0xf2
#define MDRV2_CALL(func) { \
__asm { mov ah, func } \
__asm { int MDRV2 } \
}
typedef enum {
MDRV2_MPLAY = 0x00,
MDRV2_MFADE_OUT_BLOCK = 0x01,
MDRV2_MFADE_OUT_NONBLOCK = 0x02,
MDRV2_MSTOP = 0x03,
MDRV2_EPLAY = 0x04,
MDRV2_MSET = 0x06,
MDRV2_ESET = 0x07,
MDRV2_CHECK_BOARD = 0x09,
MDRV2_MFADE_IN = 0x0F,
} mdrv2_func_t;
extern char mdrv2_have_board;
struct hack { char x[12]; }; // XXX
extern const struct hack mdrv2_magic;
int far mdrv2_resident(void)
{
char s1[sizeof(mdrv2_magic)];
const struct hack s2 = mdrv2_magic;
char far *magicp = (char far *)(
((long)peek(0, MDRV2 * 4 + 2) << 16) + 0x102
);
int i;
for(i = 0; i < sizeof(s1); i++) {
s1[i] = magicp[i];
}
if(strcmp(s1, s2.x) != 0) {
return 0;
}
return 1;
}
static void near pascal mdrv2_load(const char *fn, char func)
{
if(mdrv2_have_board) {
int handle = open(fn, O_BINARY | O_RDONLY);
int length = filelength(handle);
int sgm;
int ofs;
void far *block;
block = farmalloc(length);
sgm = FP_SEG(block);
ofs = FP_OFF(block);
__asm {
push ds
mov ax, 0x3F00
mov bx, handle
mov cx, length
mov ds, sgm
mov dx, ofs
int 0x21
pop ds
}
close(handle);
__asm {
push ds
mov ah, func
mov ds, sgm
mov si, ofs
int MDRV2
pop ds
}
farfree(block);
}
}
void mdrv2_bgm_load(const char *fn)
{
mdrv2_load(fn, MDRV2_MSET);
}
void mdrv2_se_load(const char *fn)
{
mdrv2_load(fn, MDRV2_ESET);
}
void mdrv2_bgm_play(void)
{
if(mdrv2_have_board) {
MDRV2_CALL(MDRV2_MPLAY);
}
}
void mdrv2_bgm_stop(void)
{
if(mdrv2_have_board) {
MDRV2_CALL(MDRV2_MSTOP);
}
}
void mdrv2_bgm_fade_out_nonblock(void)
{
if(mdrv2_have_board) {
MDRV2_CALL(MDRV2_MFADE_OUT_NONBLOCK);
}
}
void mdrv2_bgm_fade_out_block(void)
{
if(mdrv2_have_board) {
MDRV2_CALL(MDRV2_MFADE_OUT_BLOCK);
}
}
void mdrv2_bgm_fade_in(void)
{
if(mdrv2_have_board) {
MDRV2_CALL(MDRV2_MFADE_IN);
}
}
int mdrv2_check_board(void)
{
MDRV2_CALL(MDRV2_CHECK_BOARD);
__asm { mov mdrv2_have_board, al }
return mdrv2_have_board;
}
void mdrv2_se_play(int se)
{
if(se && mdrv2_have_board) {
se += MDRV2_EPLAY << 8;
__asm {
mov ax, se
int MDRV2
}
}
}