/* ReC98 * ----- * MDRV2 functions */ #include #include #include #include #include #define MDRV2 0xf2 #define MDRV2_CALL(func) { \ __asm { mov ah, func } \ __asm { int MDRV2 } \ } typedef enum { MDRV2_MPLAY = 0x00, MDRV2_MFADE_OUT_BLOCK = 0x01, MDRV2_MFADE_OUT_NONBLOCK = 0x02, MDRV2_MSTOP = 0x03, MDRV2_EPLAY = 0x04, MDRV2_MSET = 0x06, MDRV2_ESET = 0x07, MDRV2_CHECK_BOARD = 0x09, MDRV2_MFADE_IN = 0x0F, } mdrv2_func_t; extern char mdrv2_have_board; struct hack { char x[12]; }; // XXX extern const struct hack mdrv2_magic; int far mdrv2_resident(void) { char s1[sizeof(mdrv2_magic)]; const struct hack s2 = mdrv2_magic; char far *magicp = (char far *)( ((long)peek(0, MDRV2 * 4 + 2) << 16) + 0x102 ); int i; for(i = 0; i < sizeof(s1); i++) { s1[i] = magicp[i]; } if(strcmp(s1, s2.x) != 0) { return 0; } return 1; } static void near pascal mdrv2_load(const char *fn, char func) { if(mdrv2_have_board) { int handle = open(fn, O_BINARY | O_RDONLY); int length = filelength(handle); int sgm; int ofs; void far *block; block = farmalloc(length); sgm = FP_SEG(block); ofs = FP_OFF(block); __asm { push ds mov ax, 0x3F00 mov bx, handle mov cx, length mov ds, sgm mov dx, ofs int 0x21 pop ds } close(handle); __asm { push ds mov ah, func mov ds, sgm mov si, ofs int MDRV2 pop ds } farfree(block); } } void mdrv2_bgm_load(const char *fn) { mdrv2_load(fn, MDRV2_MSET); } void mdrv2_se_load(const char *fn) { mdrv2_load(fn, MDRV2_ESET); } void mdrv2_bgm_play(void) { if(mdrv2_have_board) { MDRV2_CALL(MDRV2_MPLAY); } } void mdrv2_bgm_stop(void) { if(mdrv2_have_board) { MDRV2_CALL(MDRV2_MSTOP); } } void mdrv2_bgm_fade_out_nonblock(void) { if(mdrv2_have_board) { MDRV2_CALL(MDRV2_MFADE_OUT_NONBLOCK); } } void mdrv2_bgm_fade_out_block(void) { if(mdrv2_have_board) { MDRV2_CALL(MDRV2_MFADE_OUT_BLOCK); } } void mdrv2_bgm_fade_in(void) { if(mdrv2_have_board) { MDRV2_CALL(MDRV2_MFADE_IN); } } int mdrv2_check_board(void) { MDRV2_CALL(MDRV2_CHECK_BOARD); __asm { mov mdrv2_have_board, al } return mdrv2_have_board; } void mdrv2_se_play(int se) { if(se && mdrv2_have_board) { se += MDRV2_EPLAY << 8; __asm { mov ax, se int MDRV2 } } }