mirror of https://github.com/nmlgc/ReC98.git
18 lines
430 B
NASM
18 lines
430 B
NASM
|
; Decay animation after a shot hit a stage enemy or boss. [patnum] is assumed
|
|||
|
; to be a 16×16 sprite.
|
|||
|
; TODO: Remove the anti-collision HITSHOT_ prefix once this gets decompiled.
|
|||
|
hitshot_t struc
|
|||
|
HITSHOT_age db ?
|
|||
|
patnum db ?
|
|||
|
pos motion_t <?>
|
|||
|
hitshot_t ends
|
|||
|
|
|||
|
HITSHOT_W = 16
|
|||
|
HITSHOT_H = 16
|
|||
|
|
|||
|
HITSHOT_COUNT = 24
|
|||
|
HITSHOT_AGE_MAX = 13
|
|||
|
HITSHOT_AGE_CLIPPED = 18
|
|||
|
public _hitshots
|
|||
|
_hitshots hitshot_t HITSHOT_COUNT dup(<?>)
|