2019-10-07 19:51:11 +00:00
|
|
|
#define PLAYER_W 32
|
|
|
|
#define PLAYER_H 48
|
2020-08-22 23:21:56 +00:00
|
|
|
|
|
|
|
// Grants invincibility when >0. Decrements by 1 each frame in that case.
|
2021-07-24 14:32:38 +00:00
|
|
|
// In TH02, this works independently from [player_invincible_via_bomb].
|
2020-08-22 23:21:56 +00:00
|
|
|
extern unsigned char player_invincibility_time;
|
|
|
|
|
2021-07-24 14:32:38 +00:00
|
|
|
#if (GAME == 2)
|
|
|
|
// Grants invincibility as long as it's true. Works independently from
|
|
|
|
// [player_invincibility_time].
|
|
|
|
extern bool player_invincible_via_bomb;
|
|
|
|
#endif
|