[Maintenance] Point out that player_invincible_via_bomb is exclusive to TH02

Will make it easier to comprehend that the bullet update function is
actually correct with regards to only looking at a single variable.
(Yes, I know, hard to believe!)

Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
This commit is contained in:
nmlgc 2021-07-24 16:32:38 +02:00
parent 6233a3c3e3
commit a99cda80fd
1 changed files with 6 additions and 4 deletions

View File

@ -2,9 +2,11 @@
#define PLAYER_H 48
// Grants invincibility when >0. Decrements by 1 each frame in that case.
// Works independently from [player_invincible_via_bomb].
// In TH02, this works independently from [player_invincible_via_bomb].
extern unsigned char player_invincibility_time;
// Grants invincibility as long as it's true. Works independently from
// [player_invincibility_time].
extern bool player_invincible_via_bomb;
#if (GAME == 2)
// Grants invincibility as long as it's true. Works independently from
// [player_invincibility_time].
extern bool player_invincible_via_bomb;
#endif