#define CFG_FN "miko.cfg"
typedef struct {
int8_t rank;
int8_t lives;
int8_t bombs;
int8_t bgm_mode;
int8_t se_mode;
int8_t turbo_mode;
} cfg_options_t;
#include "th03/formats/cfg.h"
#define CFG_LIVES_MAX 6
#define CFG_LIVES_DEFAULT 3
#if GAME == 5
# define CFG_BOMBS_MAX 3
#else
# define CFG_BOMBS_MAX 2
#endif
#define CFG_BOMBS_DEFAULT CFG_BOMBS_MAX