#define CFG_FN "miko.cfg" typedef struct { int8_t rank; int8_t lives; int8_t bombs; int8_t bgm_mode; int8_t se_mode; int8_t turbo_mode; } cfg_options_t; #include "th03/formats/cfg.h" #define CFG_LIVES_MAX 6 #define CFG_LIVES_DEFAULT 3 #if GAME == 5 # define CFG_BOMBS_MAX 3 #else # define CFG_BOMBS_MAX 2 #endif #define CFG_BOMBS_DEFAULT CFG_BOMBS_MAX