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ReC98
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https://github.com/nmlgc/ReC98.git
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ReC98
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th04
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main
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sparks_add[bss].asm
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) Reason: Saving SI and DI on the stack way too late. Just because ZUN absolutely *had* to move the clipping condition before these two PUSH instructions… Was it really necessary to save a total of 4 instructions for an unlikely worst case in a function that's maybe called like 10-20 times per frame *at worst*? Part of P0192, funded by [Anonymous], nrook, and -Tom-.
2022-04-26 16:47:25 +00:00
public
_spark_ring_offset
_spark_ring_offset
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