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ReC98
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ReC98
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th01
/
main_21.cpp
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[Decompilation] [th01] .BOS: Unused and broken plane pointer reset function Because that's not how you free dynamically allocated memory? Part of P0106, funded by Yanga.
2020-08-05 10:34:38 +00:00
/* ReC98
*
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Code
segment
#
21
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TH01
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REIIDEN
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EXE
*/
[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots … now that we have a better idea about the differences of both classes. Also, no transitive dependency on bos.hpp for either class. Part of P0120, funded by Yanga.
2020-09-23 21:28:50 +00:00
#
include
"th01/main/boss/entity_a.cpp"