..
core
[Naming] [th01] Use a consistent `rem_` prefix for current lives and bombs
2023-02-28 08:07:52 +01:00
end
[Contributing] Introduce a new "ZUN landmine" label for invisible bugs
2023-02-28 08:08:10 +01:00
formats
[Reverse-engineering] [th01] Packfiles: RLE decompression landmines
2023-02-28 08:08:16 +01:00
hardware
[Maintenance] [th01] 16× TRAM letters: Fix macro copy-pasting accidents
2023-03-04 19:40:55 +01:00
hiscore
[Maintenance] [th01] High Score menu: Change pixel macros to constants
2023-02-28 08:07:52 +01:00
main
[Reverse-engineering] [th01] Pellets: Document missing resets for delay clouds
2023-03-14 00:18:23 +01:00
math
[Decompilation] [th05] Lasers: Collision detection
2023-01-17 11:58:17 +01:00
shiftjis
[Decompilation] [th01] OP.EXE: Move the final pieces of data to C land
2022-08-16 01:54:03 +02:00
snd
[Maintenance] [th01] Fix temporary macros
2023-02-28 08:07:53 +01:00
sprites
[Contributing] Introduce a new "ZUN landmine" label for invisible bugs
2023-02-28 08:08:10 +01:00
2x_fuuin.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
2x_main.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
bullet_l.cpp
[Decompilation] [th01] Line bullets
2022-08-08 20:11:57 +02:00
common.h
[Decompilation] [th01] Stage timer: Initial values
2021-10-09 23:20:04 +02:00
egcrows.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
egcwave.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
f_imgd.cpp
[Decompilation] [th01] .GRP / .GRZ / .PTN: Move all data to C land
2022-08-11 23:21:23 +02:00
f_imgd_f.cpp
[Decompilation] [th01] .GRP / .GRZ / .PTN: Move all data to C land
2022-08-11 23:21:23 +02:00
frmdelay.cpp
[Maintenance] [th01] Compile all remaining C code as C++
2022-08-11 15:50:19 +02:00
fuuin_01.cpp
[Maintenance] [th01] Endings: Spell out the end_flag condition
2023-02-28 08:07:52 +01:00
fuuin_02.cpp
[Maintenance] Move OUT for 8-bit port numbers to x86real.h
2023-02-28 08:08:17 +01:00
fuuin_03.cpp
[Decompilation] [th01] Verdict screen: Main function
2022-06-01 02:27:52 +02:00
fuuin_04.cpp
[Naming] [th01] .GRP: Palette fade delay frames per step
2023-02-28 08:07:52 +01:00
fuuin_10.cpp
[Build] [th01] Move the -Z and -3 options onto the command line
2020-10-06 13:27:33 +02:00
fuuin_11.cpp
[Maintenance] [th01] Remove `extern "C"` from all remaining areas of code
2022-08-14 23:03:15 +02:00
graph.cpp
[Build] [th01] Only compile shared single-file translation units a single time
2020-11-04 14:47:52 +01:00
grp_text.cpp
[Maintenance] [th01] Move TH01-exclusive VRAM text functions to a new header
2023-02-28 08:07:52 +01:00
grph1to0.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
grpinv32.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
grz.cpp
[Separate translation units] [th01] .PTN, .GRP, and .GRZ formats
2021-01-30 19:17:16 +01:00
initexit.cpp
[Maintenance] [th01] Compile all remaining C code as C++
2022-08-11 15:50:19 +02:00
input_mf.cpp
[Decompilation] [th01] Move FUUIN.EXE input and High Score data to C land
2022-08-11 23:21:23 +02:00
main_01.cpp
[Reverse-engineering] [th01] Pellets: Document missing resets for delay clouds
2023-03-14 00:18:23 +01:00
main_07.cpp
[Maintenance] [th01] Remove `extern "C"` from all remaining areas of code
2022-08-14 23:03:15 +02:00
main_08.cpp
[Separate translation units] [th01] .PTN, .GRP, and .GRZ formats
2021-01-30 19:17:16 +01:00
main_09.cpp
[Maintenance] Decide on a consistent place for file-wide `#pragma`s
2020-10-01 16:35:56 +02:00
main_14.cpp
[Maintenance] Change line endings in old C/C++ files to LF
2021-12-27 01:06:32 +01:00
main_15.cpp
[Decompilation] [th01] Shootout lasers: Spawn function
2020-10-06 14:16:40 +02:00
main_17.cpp
[Decompilation] [th01] Boss defeat sequence: Drawing white lines
2021-11-07 23:32:04 +01:00
main_18.cpp
[Decompilation] [th01] TOTLE screen: Metric digit animation
2022-08-11 23:18:29 +02:00
main_19.cpp
[Maintenance] Move OUT for 8-bit port numbers to x86real.h
2023-02-28 08:08:17 +01:00
main_20.cpp
[Decompilation] [th01] Reimu's animations: .BOS load function
2020-10-13 21:15:19 +02:00
main_21.cpp
[Maintenance] [th01] Remove `extern "C"` from more areas of code
2022-06-16 22:51:07 +02:00
main_23.cpp
[Maintenance] [th01] Remove `extern "C"` from more areas of code
2022-07-10 13:09:12 +02:00
main_24.cpp
[Decompilation] [th01] Bomb items: Spawn function
2021-09-28 18:05:24 +02:00
main_25.cpp
[Decompilation] [th01] HUD: Move all data to C land
2022-08-08 20:15:57 +02:00
main_26.cpp
[Decompilation] [th01] HARRY UP pellet pattern
2021-08-22 23:56:59 +02:00
main_27.cpp
[Maintenance] Remove `extern "C"` from more areas of code
2022-06-24 23:28:19 +02:00
main_28.cpp
[Decompilation] [th01] YuugenMagan: Sprite loading and initial variables
2022-06-25 18:21:08 +02:00
main_29.cpp
[Decompilation] [th01] Difficulty-based value selection
2020-12-18 00:59:41 +01:00
main_30.cpp
[Maintenance] [th01] Cards: Merge segment 30 code into a single source file
2022-07-10 13:45:17 +02:00
main_31.cpp
[Decompilation] [th01] Stage objects: Background allocation and blitting
2020-12-01 00:34:18 +01:00
main_32.cpp
[Maintenance] [th01] Introduce a top/left coordinate type for other branches
2023-02-28 08:07:53 +01:00
main_33.cpp
[Decompilation] [th01] Difficulty-based value selection
2020-12-18 00:59:41 +01:00
main_34.cpp
[Decompilation] [th01] Retrieving and setting the default boss palette
2020-12-18 00:55:21 +01:00
main_35.cpp
[Decompilation] [th01] Difficulty-based value selection
2020-12-18 00:59:41 +01:00
main_36.cpp
[Decompilation] [th01] Difficulty-based value selection
2020-12-18 00:59:41 +01:00
main_37.cpp
[Decompilation] [th01] Difficulty-based value selection
2020-12-18 00:59:41 +01:00
main_38.cpp
[Maintenance] [th01] Introduce a top/left coordinate type for other branches
2023-02-28 08:07:53 +01:00
mdrv2.cpp
[Maintenance] [th01] Update the MDRV2 functions to current coding standards
2022-02-18 09:36:34 +01:00
op_01.cpp
[Contributing] Introduce a new "ZUN landmine" label for invisible bugs
2023-02-28 08:08:10 +01:00
op_07.cpp
[Maintenance] [th01] Remove `extern "C"` from all remaining areas of code
2022-08-14 23:03:15 +02:00
op_09.cpp
[Separate translation units] [th01] .PTN, .GRP, and .GRZ formats
2021-01-30 19:17:16 +01:00
pf.cpp
[Translation unit catch-up] [th01] Archive functions
2022-08-08 20:16:11 +02:00
pgtrans.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
ptn.cpp
[Separate translation units] [th01] .PTN, .GRP, and .GRZ formats
2021-01-30 19:17:16 +01:00
ptn_0to1.cpp
[Separate translation units] [th01] ptn_copy_8_0_to_1()
2021-04-21 17:35:39 +02:00
rank.h
[Decompilation] [th01] OP.EXE: Move the final pieces of data to C land
2022-08-16 01:54:03 +02:00
resident.hpp
[Maintenance] [th01] Interpret redundant resident structure copies as such
2023-02-28 08:07:52 +01:00
resstuff.cpp
[Maintenance] Change line endings in old C/C++ files to LF
2021-12-27 01:06:32 +01:00
score.h
[Maintenance] Define the number of score digits in a consistent place
2020-07-27 17:09:07 +02:00
scrollup.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
v_colors.hpp
[Decompilation] [th01] Continue menu
2022-08-14 23:22:47 +02:00
vplanset.cpp
[Maintenance] [th01] Compile all remaining C code as C++
2022-08-11 15:50:19 +02:00
vsync.cpp
[Maintenance] [th01] Compile all remaining C code as C++
2022-08-11 15:50:19 +02:00
ztext.cpp
[Maintenance] [th01] Compile all remaining C code as C++
2022-08-11 15:50:19 +02:00
zunsoft.cpp
[Platform] [PC-98] EGC rectangle copies
2023-03-04 19:40:55 +01:00