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ReC98
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ReC98
/
th02
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main
/
scroll.hpp
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM … quite some readability improvements in this regard. Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-01 15:44:18 +00:00
#
define SCROLL_HPP
[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) … Wait, we *can* decompile functions with both parameters, no stack frame, and a Pascal calling convention?! Good that I already forgot how impossible it was to decompile the first function I looked at that fell into this category! Part of P0148, funded by [Anonymous].
2021-07-15 17:20:11 +00:00
// Current line at the top of VRAM.
extern
vram_y_t
scroll_line
;