mirror of https://github.com/nmlgc/ReC98.git
18 lines
353 B
C++
18 lines
353 B
C++
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#if GAME == 3
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// (different calling convention than the TH04/TH05 one)
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int __cdecl vector1_at(int origin, int length, int angle);
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#endif
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int pascal vector2(int &ret_x, int &ret_y, unsigned char angle, int length);
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int pascal vector2_between_plus(
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int x1,
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int y1,
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int x2,
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int y2,
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unsigned char plus_angle,
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int &ret_x,
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int &ret_y,
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int length
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);
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