#if GAME == 3 // (different calling convention than the TH04/TH05 one) int __cdecl vector1_at(int origin, int length, int angle); #endif int pascal vector2(int &ret_x, int &ret_y, unsigned char angle, int length); int pascal vector2_between_plus( int x1, int y1, int x2, int y2, unsigned char plus_angle, int &ret_x, int &ret_y, int length );