ReC98/th04/item/items[bss].asm

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item_t struc
flag db ?
db ?
pos motion_t <?>
ITEM_type db ?
ITEM_unknown db ?
ITEM_patnum dw ?
pulled_to_player dw ?
item_t ends
ITEM_W = 16
ITEM_H = 16
ITEM_PULL_SPEED = 10
if GAME eq 5
ITEM_COUNT = 40
else
ITEM_COUNT = 32
endif
public _items
_items item_t ITEM_COUNT dup(<?>)
; 4 additional unused one, for some reason?
item_t 4 dup(<?>)