item_t struc flag db ? db ? pos motion_t ITEM_type db ? ITEM_unknown db ? ITEM_patnum dw ? pulled_to_player dw ? item_t ends ITEM_W = 16 ITEM_H = 16 ITEM_PULL_SPEED = 10 if GAME eq 5 ITEM_COUNT = 40 else ITEM_COUNT = 32 endif public _items _items item_t ITEM_COUNT dup() ; 4 additional unused one, for some reason? item_t 4 dup()