mirror of https://github.com/nmlgc/ReC98.git
29 lines
821 B
C++
29 lines
821 B
C++
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// An expanding dotted circle, shown when spawning items. Note the slight
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// semantic differences to the circle_t structure.
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struct item_splash_t {
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char flag;
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char time; // unused
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SPPoint center;
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Subpixel radius_cur;
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Subpixel radius_prev;
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};
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#define ITEM_SPLASH_COUNT 8
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#if GAME == 5
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# define ITEM_SPLASH_DOTS 32
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#else
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# define ITEM_SPLASH_DOTS 64
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#endif
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#define ITEM_SPLASH_RADIUS_START 2
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#define ITEM_SPLASH_RADIUS_DELTA 2
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#define ITEM_SPLASH_RADIUS_END 32
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extern item_splash_t item_splashes[ITEM_SPLASH_COUNT];
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extern unsigned char item_splash_last_id;
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void __fastcall near item_splash_dot_render(int x, int vram_y);
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void pascal near item_splashes_init(void);
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void pascal near item_splashes_add(Subpixel x, Subpixel y);
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void pascal near item_splashes_update(void);
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void pascal near item_splashes_render(void);
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