// An expanding dotted circle, shown when spawning items. Note the slight // semantic differences to the circle_t structure. struct item_splash_t { char flag; char time; // unused SPPoint center; Subpixel radius_cur; Subpixel radius_prev; }; #define ITEM_SPLASH_COUNT 8 #if GAME == 5 # define ITEM_SPLASH_DOTS 32 #else # define ITEM_SPLASH_DOTS 64 #endif #define ITEM_SPLASH_RADIUS_START 2 #define ITEM_SPLASH_RADIUS_DELTA 2 #define ITEM_SPLASH_RADIUS_END 32 extern item_splash_t item_splashes[ITEM_SPLASH_COUNT]; extern unsigned char item_splash_last_id; void __fastcall near item_splash_dot_render(int x, int vram_y); void pascal near item_splashes_init(void); void pascal near item_splashes_add(Subpixel x, Subpixel y); void pascal near item_splashes_update(void); void pascal near item_splashes_render(void);